"Do the Units" is a dynamic and engaging puzzle game created in Unity, developed as part of the Week 4 assignment in the Rapid Game Prototyping course. The game features a grid-based system where players interact with units to solve puzzles, manage resources, and avoid game-over scenarios. With intuitive mechanics, undo functionality, and a clean user interface, this puzzle box game provides a relaxing yet challenging experience. The game is built around the theme "Puzzle Box" and the modifier "No Combat", offering players a serene puzzle-solving experience without the need for combat or fast-paced action.

Key Features:

  • Dynamic Grid System: Units are spawned and placed on a grid, requiring strategic thinking to solve puzzles.
  • Undo Action: Reverse moves when you make a mistake to keep solving without penalty.
  • No Combat: A relaxing puzzle experience with no combat mechanics, focused purely on problem-solving.
  • Clean UI: An intuitive, easy-to-use interface to navigate the game.
  • Sound Effects: Relaxing sounds and background music enhance the player experience.

Dive into the world of puzzles with "Do the Units" and test your logic skills while enjoying a calming, no-combat gaming experience!

Comments

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I'm looking forward to trying out "Do the Units" - a great puzzle game with no combat and undo functionality. It looks like an engaging experience!

You look like the type of person who'd enjoy this jam: WOW JAM

They have a very interesting platform and are even offering prizes xD